This is the 6th version of the moom action sequence, I have edited the moom at the end and changed the arm swing as both the arms swing one way at the start, the ending now looks better and like the moom is actually walking at the end.
Thursday, 3 May 2012
Action Sequence version 6
This is the 6th version of the moom action sequence, I have edited the moom at the end and changed the arm swing as both the arms swing one way at the start, the ending now looks better and like the moom is actually walking at the end.
Action Sequence Version 5
Watching back through previous versions I though it would be better if I made the moom characters head tilt down a bit more so hes looking directly at the object hes lifting, I had to go through the keyframes for the head to make sure i got the right tilt.
Action Sequence Version 4
This is the 4th version of the action sequence, here I have animated the box so that it moves slightly up and down as the moom tries to lift it, the moom then puts the box down because its too heavy to lift. Although there isnt much movement of the object in the reference footage I though it would be good to add a tiny amount of movement as the character tries to lift the object.
Action Sequence Version 3
This is the 3rd version of the action sequence, I have included a box in this one, however I haven't animated it, I just wanted to see how the animation would look with a cube in it, I needed to also see what the right kind of shape would be, therefore this version consists of the animation along with the cube, I also edited a few of the keyframes for the hands so that they didn't go through the cube as much.
Action Sequence Version 2
This is the 2nd version of the action sequence, I went into a bit more detail this time it looks a bit better than the first version so some progress there, however I need to see what it looks like once a box is added.
Wednesday, 2 May 2012
Action Sequence version 1 Blocking
Using my animation reference footage I was able to block out how the animation would look, it isnt amazing but its a start looking back at it I think the one mistake i made was that i didnt pose the legs in the right place before i started animating, as they bend out of place in certain bits, other than that I think with a little more work this can look better. I also need to include a box
Tuesday, 1 May 2012
Walk Cycle Version 7
This is the 7th version of the walk cycle and after watching the clip of the walk along with a slight head bounce and am very pleased with the progress made whilst animating this moom character, first of all learning how to move the character at all proved to be a challenge but I have learnt how to animate the character to walk, I think the head bob is a good inclusion as the head was still before and was noticeable whilst looking at the walk.
Walk Cycle Version 6
This is the 7th version of the moom walk cycle, I have fixed the arms and legs by making each of the corresponding frames the same, the walk cycle consists of 25 frames, essentially 1 and 25 are the same frame so they have to be exactly the same in terms of where different limbs are placed, The same applys to frame 13 however the arms and legs are switched over with the place of the left leg on frame 1 being the exact same for the right leg on frame 13 and so on, this also applys to frames 4 and 16, 7 and 19, 10 and 22. Using this knowledge I made sure that the opposites were set at the same values so that the arm was swinging properly this was the same case with the legs, and overall the walk looked much better. I also edited the position of the shoulders and the hips depending on how far they were rotated, The heel roll also had an influence on where the leg was placed on certain frames, After tinkering with all of the precise values for the limbs of the moom, this is the outcome of the walk cycle, however I think that the only thing that sticks out is that the head doesn't move and that perhaps a slight head bob might add to the look of the walk cycle.
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