This is the 7th version of the moom walk cycle, I have fixed the arms and legs by making each of the corresponding frames the same, the walk cycle consists of 25 frames, essentially 1 and 25 are the same frame so they have to be exactly the same in terms of where different limbs are placed, The same applys to frame 13 however the arms and legs are switched over with the place of the left leg on frame 1 being the exact same for the right leg on frame 13 and so on, this also applys to frames 4 and 16, 7 and 19, 10 and 22. Using this knowledge I made sure that the opposites were set at the same values so that the arm was swinging properly this was the same case with the legs, and overall the walk looked much better. I also edited the position of the shoulders and the hips depending on how far they were rotated, The heel roll also had an influence on where the leg was placed on certain frames, After tinkering with all of the precise values for the limbs of the moom, this is the outcome of the walk cycle, however I think that the only thing that sticks out is that the head doesn't move and that perhaps a slight head bob might add to the look of the walk cycle.
Tuesday, 1 May 2012
Monday, 30 April 2012
Walk Cycle Version 5
This is the 5th version of the moom character walk cycle, I have made the changes that I said I would in the 4th version however I have noticed that when one arm stops swinging the other carrys on so I have a little more work to do in terms of the swing of the arm, Hopefully once the arms is fixed it will look better.
Walk Cycle Version 4
This is the 4th version of the walk cycle, In this one the character walks and the arms are animated however one arm seems to swing a bit more than the other and during the passing position the foot is lifted up maybe a little too much, the planted foot in the passing position is also not straight so the leg tilts diagonally I should try to fix this before moving on to think about rendering.
Walk Cycle Version 3
This is the 3rd version of the walk cycle and in this version the arms have been animated as well as the legs, this shows a bit of progress from the 2nd version and it looks more like a walk cycle animation, I now need to work on the arms and legs using the rotoscope guide of the walk cycle and arm movements to help me.

Walk Cycle Version 2
This is the second version of the moom character walk, A bit more development from the 1st version as the 1st version had the character moving backwards as he took a step whereas here I have edited the animation and made sure that the walk is steady and that there is a slight bounce and the moom characters body stays roughly in the same place and doesnt move somewhere else once a step is taken.
Walk Cycle Version 1
These 2 clips are from the 1st version of the moom character walk cycle, The walk cycle consists of 25 frames and includes the the contact point, the up and down movement and the passing position. This version so far is just the legs as the arms still need to be animated.
Shuttlecock Version 11
For this version I have sped everything up and tried to add some subtle bounces towards the end of the animation as well as a small rotation as the shuttlecock finally comes to a stop, I think this is a big improvement from previous versions, therefore I will render this version for the final clip.
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