This is the 5th version of the moom character walk cycle, I have made the changes that I said I would in the 4th version however I have noticed that when one arm stops swinging the other carrys on so I have a little more work to do in terms of the swing of the arm, Hopefully once the arms is fixed it will look better.
Monday, 30 April 2012
Walk Cycle Version 5
This is the 5th version of the moom character walk cycle, I have made the changes that I said I would in the 4th version however I have noticed that when one arm stops swinging the other carrys on so I have a little more work to do in terms of the swing of the arm, Hopefully once the arms is fixed it will look better.
Walk Cycle Version 4
This is the 4th version of the walk cycle, In this one the character walks and the arms are animated however one arm seems to swing a bit more than the other and during the passing position the foot is lifted up maybe a little too much, the planted foot in the passing position is also not straight so the leg tilts diagonally I should try to fix this before moving on to think about rendering.
Walk Cycle Version 3
This is the 3rd version of the walk cycle and in this version the arms have been animated as well as the legs, this shows a bit of progress from the 2nd version and it looks more like a walk cycle animation, I now need to work on the arms and legs using the rotoscope guide of the walk cycle and arm movements to help me.

Walk Cycle Version 2
This is the second version of the moom character walk, A bit more development from the 1st version as the 1st version had the character moving backwards as he took a step whereas here I have edited the animation and made sure that the walk is steady and that there is a slight bounce and the moom characters body stays roughly in the same place and doesnt move somewhere else once a step is taken.
Walk Cycle Version 1
These 2 clips are from the 1st version of the moom character walk cycle, The walk cycle consists of 25 frames and includes the the contact point, the up and down movement and the passing position. This version so far is just the legs as the arms still need to be animated.
Shuttlecock Version 11
For this version I have sped everything up and tried to add some subtle bounces towards the end of the animation as well as a small rotation as the shuttlecock finally comes to a stop, I think this is a big improvement from previous versions, therefore I will render this version for the final clip.
Shuttlecock Version 10
In this version of the shuttlecock animation the height is lower after the first bounce however it seems to 'drag' in the air as it falls and therefore affects the whole look of the animation. I will have to edit with the dope sheet in order to fix this.
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