Thursday, 3 May 2012

Action Sequence version 6



This is the 6th version of the moom action sequence, I have edited the moom at the end and changed the arm swing as both the arms swing one way at the start, the ending now looks better and like the moom is actually walking at the end.


Action Sequence Version 5


Watching back through previous versions I though it would be better if I made the moom characters head tilt down a bit more so hes looking directly at the object hes lifting, I had to go through the keyframes for the head to make sure i got the right tilt.

Action Sequence Version 4



This is the 4th version of the action sequence, here I have animated the box so that it moves slightly up and down as the moom tries to lift it, the moom then puts the box down because its too heavy to lift. Although there isnt much movement of the object in the reference footage I though it would be good to add a tiny amount of movement as the character tries to lift the object.

Action Sequence Version 3


This is the 3rd version of the action sequence, I have included a box in this one, however I haven't animated it, I just wanted to see how the animation would look with a cube in it, I needed to also see what the right kind of shape would be, therefore this version consists of the animation along with the cube, I also edited a few of the keyframes for the hands so that they didn't go through the cube as much.

Action Sequence Version 2



This is the 2nd version of the action sequence, I went into a bit more detail this time it looks a bit better than the first version so some progress there, however I need to see what it looks like once a box is added.

Wednesday, 2 May 2012

Action Sequence version 1 Blocking


Using my animation reference footage I was able to block out how the animation would look, it isnt amazing but its a start looking back at it I think the one mistake i made was that i didnt pose the legs in the right place before i started animating, as they bend out of place in certain bits, other than that I think with a little more work this can look better. I also need to include a box

Tuesday, 1 May 2012

Walk Cycle Version 7




This is the 7th version of the walk cycle and after watching the clip of the walk along with a slight head bounce and am very pleased with the progress made whilst animating this moom character, first of all learning how to move the character at all proved to be a challenge but I have learnt how to animate the character to walk, I think the head bob is a good inclusion as the head was still before and was noticeable whilst looking at the walk.

Walk Cycle Version 6



This is the 7th version of the moom walk cycle, I have fixed the arms and legs by making each of the corresponding frames the same, the walk cycle consists of 25 frames, essentially 1 and 25 are the same frame so they have to be exactly the same in terms of where different limbs are placed, The same applys to frame 13 however the arms and legs are switched over with the place of the left leg on frame 1 being the exact same for the right leg on frame 13 and so on, this also applys to frames 4 and 16, 7 and 19, 10 and 22. Using this knowledge I made sure that the opposites were set at the same values so that the arm was swinging properly this was the same case with the legs, and overall the walk looked much better. I also edited the position of the shoulders and the hips depending on how far they were rotated, The heel roll also had an influence on where the leg was placed on certain frames, After tinkering with all of the precise values for the limbs of the moom, this is the outcome of the walk cycle, however I think that the only thing that sticks out is that the head doesn't move and that perhaps a slight head bob might add to the look of the walk cycle.

Monday, 30 April 2012

Walk Cycle Version 5


This is the 5th version of the moom character walk cycle, I have made the changes that I said I would in the 4th version however I have noticed that when one arm stops swinging the other carrys on so I have a little more work to do in terms of the swing of the arm, Hopefully once the arms is fixed it will look better.

Walk Cycle Version 4


This is the 4th version of the walk cycle, In this one the character walks and the arms are animated however one arm seems to swing a bit more than the other and during the passing position the foot is lifted up maybe a little too much, the planted foot in the passing position is also not straight so the leg tilts diagonally I should try to fix this before moving on to think about rendering.

Walk Cycle Version 3


This is the 3rd version of the walk cycle and in this version the arms have been animated as well as the legs, this shows a bit of progress from the 2nd version and it looks more like a walk cycle animation, I now need to work on the arms and legs using the rotoscope guide of the walk cycle and arm movements to help me.





Walk Cycle Version 2


This is the second version of the moom character walk, A bit more development from the 1st version as the 1st version had the character moving backwards as he took a step whereas here I have edited the animation and made sure that the walk is steady and that there is a slight bounce and the moom characters body stays roughly in the same place and doesnt move somewhere else once a step is taken.

Walk Cycle Version 1



These 2 clips are from the 1st version of the moom character walk cycle, The walk cycle consists of 25 frames and includes the the contact point, the up and down movement and the passing position. This version so far is just the legs as the arms still need to be animated.

Shuttlecock Version 11




For this version I have sped everything up and tried to add some subtle bounces towards the end of the animation as well as a small rotation as the shuttlecock finally comes to a stop, I think this is a big improvement from previous versions, therefore I will render this version for the final clip.

Shuttlecock Version 10


In this version of the shuttlecock animation the height is lower after the first bounce however it seems to 'drag' in the air as it falls and therefore affects the whole look of the animation. I will have to edit with the dope sheet in order to fix this.

Shuttlecock Version 9


This is the 9th version of the shuttlecock animation, I think that the shuttlecock rising up after the first bounce is too slow and it also jumps a bit too high, so therefore I will have to edit the height and the speed of the shuttlecock, I will have to use the dope sheet to edit these problems.

Sunday, 29 April 2012

Shuttlecock Version 8


This is the 8th version of the shuttlecock and although I have altered the timings in the dopesheet the twist in the air still looks a bit weird so ill have to tweak that bit to get it right.

Shuttlecock Version 7


This is the 7th version of the shuttlecock and it looks okay apart from the rotation whilst in mid air, it is a bit slow and therefore ruins the whole look of the animation, If I play around with the dope sheet editor then hopefully I can fix the timings to make it look better.

Shuttlecock Version 6


This is the 6th version of the shuttlecock, I think that the 2 bounces is a bit too much and that I should instead just use one bounce and concentrate on that to get the right ending. Other than that I am pleased with everything else.

Shuttlecock Version 5


This is the 5th Version of the shuttlecock, making the shuttlecock enter the shot quicker worked well however it left me with a bit more to do once the shuttlecock hits the floor, I added a few bounces however they look unrealistic and a bit silly, therefore I think I should just stick a simple solution of either 1 or 2 bounces and the shuttlecock simply landing after.